#include "MaterialPropertyNodeView.h"

#include "MaterialGraph/Node/MaterialGraphNodeViewModel.h"
#include "MaterialPropertyNodeViewModel.h"

void RMaterialPropertyNodeView::BindViewModel(TSharedObjectPtr<RMaterialGraphNodeViewModel> InModel)
{
    Super::BindViewModel(InModel);

    PropertyViewModel = InModel;
}

void RMaterialPropertyNodeView::RegenerateContentWidget()
{
    auto UVOutput=CreateSimpleOutputPinWidget(RootWidget,RootWidget,0,1);

    auto PositionOutput=CreateSimpleOutputPinWidget(RootWidget,RootWidget,1,2);    
}
